HTML5 Canvas 2D Tile Engine

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So guys, this is a little photo of my tile engine written with HTML5 and Javascript as you can see above it ran my simple game a homage to Pokemon red and blue at a solid 60fps vsync on a few devices.

The map was designed in the Map Editor Tiled and saved to xml. this xml file was run through an XML to JSON converted that i had previously built in .net and the resulting JSON was loaded into an object this allowed for a really simplistic way to load and save custom maps into the engine without the need for designing and writing another map format.

Thanks for reading!

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