Spike Trap Tutorial | RPG Maker VX Ace

In this tutorial we'll cover the basics of creating an advanced spike trap with external triggers, animations and time delayed spiking to give the game an 'action' kind of trap system. We will be using a little bit of RGSS scripting in this however I've linked the code in below for anyone who's having trouble!

Play video on YouTubePlay video

The code we used in the spike trap conditional statement is as follows
$game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y

Thanks for reading!

New tutorials land on YouTube first. If they help you, you can support me on Patreon or say hi on Twitter.